Game guide › Galaxies › Fjords of Valhorn

Galaxy 31: Fjords of Valhorn

Sector 7: Time Rifts · 7 planets · enemies from level 119 to 122 · Boss: The Giant Jarl

Enemies of the galaxy

BerserkerBerserkerShield GuardShield GuardSkaldSkaldValkyrieValkyrieThe Giant JarlThe Giant Jarl

1. Planet Drakkaria

Longships land on beaches of black pebbles.

The Emperor has fallen, but Chaos has left a wound in time itself. Rifts are opening everywhere, and each one leads to another era. The first one opens onto an icy fjord, in the age of the longships.

Your ship lands between two dragon-headed vessels. Horns sound.

Level 119 · Berserker, Shield Guard

2. Planet Runia

Runestones carved with curses line the path.

On Runia, every stone bears runes carved a thousand years ago. The warriors of the North say they curse strangers. They are right: the runes light up as you pass.

A runestone glows a cold green. The warriors raise their axes.

Level 119 · Berserker, Shield Guard, Skald

3. Planet Berserka

The berserkers fight without armor and without fear.

The berserkers of Berserka fight bare-chested, howling. They feel neither cold, nor blows, nor fear. You do not stop them: you wait for them to drop from exhaustion.

A howl rolls down the hill. Then ten. Then a hundred.

Level 120 · Berserker, Shield Guard, Skald

4. Planet Hydromel

The great hall where they feast… before every battle.

The great hall of Hydromel welcomes warriors before every battle. They drink there, they sing there, and they swear to die as heroes. Tonight, the oath is about you.

The doors of the hall open. The singing stops dead.

Level 120 · Shield Guard, Skald, Berserker

5. Planet Valkyria

The valkyries choose who will fall today.

The valkyries of Valkyria glide above the battlefields. They choose who will fall, and their arrows never miss. Today, they have chosen you.

White wings pass before the sun. An arrow lands at your feet.

Level 121 · Valkyrie, Berserker, Shield Guard, Skald

6. Planet Skaldia

The skalds sing of the warriors’ deeds and give them back their courage.

The skalds of Skaldia sing of the deeds of the warriors of the North. Their song closes wounds and rekindles courage. As long as they sing, the Jarl’s army does not retreat.

A deep song rises from the fjord. The wounded warriors get back up.

Level 121 · Berserker, Valkyrie, Skald, Shield Guard

7. Planet Valhorn Boss

The Giant Jarl waits at the top of the fjord, axe on his shoulder.

At the top of the fjord of Valhorn reigns the Giant Jarl. They say he was an ordinary man before the rift opened. Chaos gave him the size of a tree and the strength of a storm. His axe splits ice like dry wood. He believes the rift is a gift from the gods, and refuses to let anyone close it. His shield guards form a wall that nothing has ever crossed. To close the first rift, you will have to defeat him.

The Giant Jarl rests his axe on his shoulder and smiles. “At last, opponents.”

Level 122 · Berserker, Shield Guard, Skald, The Giant Jarl

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