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Galaxy 35: Atomia Tomorrows

Sector 7: Time Rifts · 7 planets · enemies from level 133 to 136 · Boss: Supreme Brain

Enemies of the galaxy

Astro-rangerAstro-rangerHousebotHousebotLittle Green ManLittle Green ManSupreme BrainSupreme Brain

1. Planet Rétropolis

A city of the future as people once imagined it: chrome and pastel neon.

The fifth rift opens onto the future… as people once imagined it. Rétropolis is a city of chrome, pastel neon and flying cars. Everything there is clean, tidy and perfect. Far too perfect.

A neon sign flashes: “Welcome to the year 3000!” A siren wails.

Level 133 · Astro-ranger, Housebot

2. Planet Chromia

The housebots have seized power. They are cleaning up. Your ranks.

On Chromia, the housebots have seized power. They clean up, and they consider visitors to be dust. They are slow, but their armor is thick.

A vacuum robot rolls toward you. Its lights turn red.

Level 133 · Astro-ranger, Housebot, Little Green Man

3. Planet Soucoupia

Flying saucers circle above the rooftops.

Flying saucers circle above Soucoupia day and night. They abduct anything that looks like a hero. The inhabitants have learned never to look up.

A saucer stops above you. A green beam comes down.

Level 134 · Astro-ranger, Housebot, Little Green Man

4. Planet Rayonia

The astro-rangers fire rays of every color.

The astro-rangers of Rayonia wear glass bubble helmets. They fire rays of every color, and they love it. The Supreme Brain told them that you were the invaders.

An astro-ranger points a ray gun. “Halt, space monsters!”

Level 134 · Housebot, Little Green Man, Astro-ranger

5. Planet Martia

The little green men are less little than expected.

The little green men of Martia are less little than expected. Their rays paralyze, and they love experiments. They all work for the Supreme Brain.

Three green figures climb out of a crater. Their antennae quiver.

Level 135 · Astro-ranger, Little Green Man, Housebot

6. Planet Atomia

The planet’s atomic reactor hums with a muffled threat.

The atomic reactor of Atomia powers the whole galaxy. It hums with a muffled threat, and glows an unsettling green. If it falls into the Brain’s hands, no era will be safe.

The reactor rumbles. The Brain’s guards form a circle around it.

Level 135 · Housebot, Astro-ranger, Little Green Man

7. Planet Cérébra Boss

In a giant jar floats the Supreme Brain. It already knows what you are going to do.

On Cérébra floats the Supreme Brain, in a giant jar. It was the greatest scientist of its era, before keeping only its mind. It has calculated the future of every era, and it does not like what it saw. It wants to merge every rift into a single future: its own. It reads minds, and foresees every attack before it is launched. Its robots, its rangers and its Martians obey it without a thought. The five time rifts converge on its laboratory.

The Supreme Brain lights up. “I knew you would come. I have foreseen everything.”

Level 136 · Astro-ranger, Housebot, Little Green Man, Supreme Brain

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