Game guide › Galaxies › Ruins of Quenzorah

Galaxy 11: Ruins of Quenzorah

Sector 3: Ancient Worlds · 7 planets · enemies from level 49 to 52 · Boss: Sphinx

Enemies of the galaxy

MummyMummyStone GuardianStone GuardianPriest of QuenzorahPriest of QuenzorahSphinxSphinx

1. Planet Colonna

Broken golden columns as far as the eye can see.

Colonna is a field of broken golden columns, stretching as far as the eye can see. Archaeologists dreamed of reading the history of Quenzorah there. The mummies sleeping underneath didn't like being read.

Sand slides off a sarcophagus. A bandaged hand emerges.

Level 49 · Mummy, Stone Guardian

2. Planet Sarcophia

The mummies rise when you walk on their tombs.

Sarcophia is a necropolis where every flagstone hides a tomb. Stepping on one wakes its occupant. The settlers learned to fly. Those who walked stayed there.

A flagstone cracks under your feet. Then ten. Then a hundred.

Level 49 · Mummy, Stone Guardian, Priest of Quenzorah

3. Planet Obélisk

Stone guardians have kept watch for ten thousand years.

The obelisks of Obélisk point towards a star that no longer exists. Stone guardians have kept watch at their feet for ten thousand years. They have never moved. They are moving now.

A grinding of stone. A guardian turns its head towards you.

Level 50 · Mummy, Stone Guardian, Priest of Quenzorah

4. Planet Hiéroglya

Priests read curses aloud.

On Hiéroglya, the walls are covered in carved curses. The priests of Quenzorah read them aloud to activate them. Each sentence unleashes a plague upon intruders.

A priest begins to read. The sky darkens.

Level 50 · Stone Guardian, Priest of Quenzorah, Mummy

5. Planet Pyramidia

An inverted pyramid floats above the sand.

An inverted pyramid floats above the desert of Pyramidia. Its tip almost touches the sand; its summit is lost in the clouds. The guard of Quenzorah keeps the tomb of the last pharaoh there.

You enter through the tip. The pyramid closes behind you.

Level 51 · Mummy, Priest of Quenzorah, Stone Guardian

6. Planet Nécropolia

The city of the dead turns away the living.

Nécropolia is the city of the dead of Quenzorah, and the dead are at home there. They have their streets, their markets, their temples. The living are not welcome.

Thousands of bandaged figures turn towards you in silence.

Level 51 · Stone Guardian, Mummy, Priest of Quenzorah

7. Planet Sphinxia Boss

The Sphinx asks its question. No one has ever answered.

Sphinxia is a stone plateau where the Sphinx of Quenzorah sits enthroned. It keeps the secret of the vanished empire, and asks a question of all who approach. No one has ever given the right answer. Those who get it wrong are struck by lightning, then raised as mummies. The priests serve it in exchange for a single word of its knowledge. Command doesn't want the answer. It wants the way through. You will have to survive its lightning long enough to silence it.

The Sphinx opens its eyes. "Travellers… answer me."

Level 52 · Mummy, Stone Guardian, Priest of Quenzorah, Sphinx

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